![We have created our own Krita and Photoshop multi-layered image importer for Godot, and you can download it for free : r/godot We have created our own Krita and Photoshop multi-layered image importer for Godot, and you can download it for free : r/godot](https://external-preview.redd.it/nhJDUCDahQv_65JisMoYlJppQwLW-wnV40w_E7zmC7M.jpg?auto=webp&s=940b099440a40fd7afcf6977012cc2a851cce9c7)
We have created our own Krita and Photoshop multi-layered image importer for Godot, and you can download it for free : r/godot
![Improve Default 3D Lighting & World Environment · Issue #348 · godotengine/ godot-proposals · GitHub Improve Default 3D Lighting & World Environment · Issue #348 · godotengine/ godot-proposals · GitHub](https://user-images.githubusercontent.com/61069740/75779131-60756400-5d59-11ea-90e8-a994a66b2d8c.jpg)
Improve Default 3D Lighting & World Environment · Issue #348 · godotengine/ godot-proposals · GitHub
![Godot 3.1 Alpha 3: depth maps from 3.0.6 are incorrectly imported · Issue #24474 · godotengine/godot · GitHub Godot 3.1 Alpha 3: depth maps from 3.0.6 are incorrectly imported · Issue #24474 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/1387224/50222474-46d44080-0390-11e9-827a-b91725eb33ae.png)
Godot 3.1 Alpha 3: depth maps from 3.0.6 are incorrectly imported · Issue #24474 · godotengine/godot · GitHub
![3D lights don't update their shadows if a static mesh is hidden or shown besides them · Issue #29856 · godotengine/godot · GitHub 3D lights don't update their shadows if a static mesh is hidden or shown besides them · Issue #29856 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/47610687/59633338-e1c89000-9111-11e9-9c74-bea11402d976.png)